Fernix
Last updated
Last updated
Fernix: The Arcane Protector
From the ancient roosts where legends take flight, Fernix emerges, his very essence a testament to the might and majesty of dragons of yore. Clad in scales that shimmer with the wisdom of aeons, he stands as a guardian, a mage whose power resonates with the heartbeats of dragons long passed.
Abilities at a Glance:
Draconic Ward: Fernix conjures a barrier as resilient as dragonhide, a magical shield that thwarts the onslaught of enemies and turns their aggression into futile gestures.
Elemental Infusion: His spells roar with the fury of dragonfire; each incantation is charged with elemental wrath, searing the air and earth with the legacy of draconic tempests.
Dragonfire Cascade: With a command that echoes through the arcane realms, he calls forth a deluge of dragonflame, raining searing destruction upon his adversaries and weakening their resolve.
Arcane Torrent: Fernix unleashes the focused essence of his power in a beam of pure arcane energy, piercing through the ranks of foes with unrelenting force.
Mystic Tempest (Ultimate Ability): The skies answer his call, as Fernix conjures a Mystic Tempest, a swirling vortex that envelops the battlefield, disorienting foes with the chaotic dance of magical gales.
The Dragon's Heir
To walk alongside Fernix is to walk with the echo of ancient power. His command of magic is an ode to the dragons' timeless strength, their elemental dominance, and their inscrutable wisdom. He is not merely a participant in battle but a force that shapes the very fabric of conflict.
Embrace the legacy of the dragon with Fernix, and let the arcane winds carry your triumphs across the lands of Arcanterra.
Lore
Fernix: Long before the present races of Arcanterra have called this world their own, mighty beasts ruled the lands. As mountains began to form along the ridges of large landmasses, fiery magma spewed out of volcanoes, turning the lands around them into fields of ash and blackstone. From these heated beds arose the creatures that would become the most fabled legendary being in perhaps all of Arcanterra, the dragons. Soaring beasts of immense strength, their very wings reached across the mouths of the volcanoes. For centuries, they ruled the skies and lands, as they expanded their reach eastward towards the Great Sea. As the years passed, and as civilizations grew around the world, dragons were forced back into the mountains, and although they were capable of immense strength, the craftiness of the kingdoms that formed and their ability to use magic caused the dragons to drop in number rapidly. Unwilling to live in peace with the mighty beasts, many kingdoms placed bounties on dragon heads, and soon they were hunted to near extinction. But not all who came in contact with them wished to do them harm. One man, a blacksmith who had the idea that perhaps dragonfire could be learned and harnessed, ventured out into the mountains in search of dragons. As he made his way into the volcanic ridge, echoes of a loud shrill filled the air and soon, a council of dragons sat perched upon each peak of the surrounding hills. Fernix, the Arcane Warrior, sat at the Spine of the World, as he beseeched the ancient creatures to hear his pleas. He cried out for peace between his people and their own, and after some time and a showing of good will by offering his only food to them, the dragons took him to their den, where he was gifted a runestone capable of communicating with them in the common tongue. He explained his reasoning and they found him worthy of their care, and so they took him in as the first and only member of their kind from the outside world. He swore to Infernix: Long before the present races of Arcanterra have called this world their own, mighty beasts ruled the lands. As mountains began to form along the ridges of large landmasses, fiery magma spewed out of volcanoes, turning the lands around them into fields of ash and blackstone. From these heated beds arose the creatures that would become the most fabled legendary being in perhaps all of Arcanterra, the dragons. Soaring beasts of immense strength, their very wings reached across the mouths of the volcanoes. For centuries, they ruled the skies and lands, as they expanded their reach eastward towards the Great Sea. As the years passed, and as civilizations grew around the world, dragons were forced back into the mountains, and although they were capable of immense strength, the craftiness of the kingdoms that formed and their ability to use magic caused the dragons to drop in number rapidly. Unwilling to live in peace with the mighty beasts, many kingdoms placed bounties on dragon heads, and soon they were hunted to near extinction. But not all who came in contact with them wished to do them harm. One man, a blacksmith who had the idea that perhaps dragonfire could be learned and harnessed, ventured out into the mountains in search of dragons. As he made his way into the volcanic ridge, echoes of a loud shrill filled the air and soon, a council of dragons sat perched upon each peak of the surrounding hills. Infernix, the Arcane Warrior, sat at the Spine of the World, as he beseeched the ancient creatures to hear his pleas. He cried out for peace between his people and their own, and after some time and a showing of good will by offering his only food to them, the dragons took him to their den, where he was gifted a runestone capable of communicating with them in the common tongue. He explained his reasoning and they found him worthy of their care, and so they took him in as the first and only member of their kind from the outside world. He swore to